Body Blocks

An evolution of Kinect2Scratch for pose detection in Scratch

Research & Citations

Body Blocks represents over a decade of practice-based research in embodied interaction for education, evolving from the original Kinect2Scratch (2011) to today’s cross-platform pose detection system.

How to Cite Body Blocks

If you use Body Blocks in your research, teaching, or publications, please cite it as:

BibTeX:
@software{howell2025bodyblocks,
  author = {Howell, Stephen},
  title = {Body Blocks: Visual Programming for Embodied Applications},
  year = {2025},
  publisher = {GitHub},
  url = {https://bodyblocks.app},
  institution = {University College Dublin}
}
APA:
Howell, S. (2025). Body Blocks: Visual Programming for Embodied Applications [Software]. University College Dublin. https://bodyblocks.app
MLA:
Howell, Stephen. Body Blocks: Visual Programming for Embodied Applications. Computer software. University College Dublin, 2025. Web.

Research Context

Body Blocks emerges from practice-based PhD research exploring the affordances of embodied interaction in educational computing. This work focuses on:

Academic Influences

Body Blocks builds on decades of research in:

Note: Full publication list coming soon. For now, please contact the author for specific papers or research outputs.

Theoretical Framework

Body Blocks draws on:

Research Applications

Kinect2Scratch has been used in research contexts including:

Collaborate

Interested in using Body Blocks for research? We welcome collaborations in:

Contact: stephenhowell@outlook.ie

Ethics & Data

Body Blocks:

When using Body Blocks in research with participants, researchers are responsible for their own ethics approval and data management practices.


Body Blocks is open source software developed for research and education.

We believe in making tools that empower learners and respect their privacy.